Currently, we are just in the final beta testing stage to ensure that the Multiplayer and Steam functionality for the Mac and Linux versions are all working without issue.
Anyone who currently owns the PC version of Shank 2, or received a Steam Key in the latest Humble Indie Bundle 7 is invited to join the Beta, and access the Linux and Mac versions before their final Steam release.
Since we first launched the game, we’ve been reading through reviews and player feedback. In this newly upgraded version we’ve taken the most frequent requests and implemented some new features and fixes.
Controls have been vastly improved for responsiveness
Players can now shoot directly up and directly down
Players can use the R-Stick to dodge
Players now pick up with a different key than attack (down+grapple)
Cutscenes have been updated (tighter edits & some improved animations)
Improved audio during cinematics
Small bug fixes
Check out the OSX announcement time-lapse trailer below!
We’ve finished the Shank comic, and now we’re releasing it for free!
People have consistently asked us about making a comic, so we figured — what the heck — let’s just make one! Featuring art by Jeff Agala and Vangelis Christou, the Shank comic is a brief bridge between Shank 1 and 2. Part of the fun of being independent and owning our own properties is we can do whatever we want with it.
So, go ahead and download the digital version for free! You have 2 choices:
Download the comic from ComiXology: if you have an iPad, Android, or Kindle Fire, I highly recommend using this option. Their app is beautiful and reading a comic on your mobile device is a dream.
Hey everyone — we’re currently tracking an issue where, on some specific 360 storage devices, the fast moving portions of the game can’t quite keep up. This makes one sequence especially difficult as you’re getting chased by a boulder. We’re trying to reproduce the issue here, but to be perfectly clear, even if we had a patch done today, it would still take weeks for it to go through Microsoft approvals to actually go public. This is one of the curses of being an independent developer on consoles, but that discussion is for another day.
The best thing you can do to resolve this problem is to install Shank 2 onto a USB stick — a few users have reported that this resolves their problem completely. I’ve been racking my head trying to find more workarounds. One thing I’ve done is create a video to show you the exact jumps and timing so you can get through it without the textures. Another alternative is to press pause mid jump to allow the game to catch up. The chase lasts around 15 seconds if you can get through it, and is definitely the most problematic portion of the game.
Again, we apologize that this issue is occurring! Thanks so much for supporting our game, and I really appreciate the patience the community has shown. You guys rock.
Every since Mark of the Ninja was released, we’ve had numerous requests for more. The trouble is, we very intentionally built Ninja to be a complete experience, both in terms of its mechanics and narrative.
But you all kept sending us messages. Then we considered what a “Criterion Collection” version of the game might be like. And with that in mind, we’ve been putting together Mark of the Ninja Special Edition. Here’s what you can look forward to in the Special Edition:
- A new level, set in a flashback to the early life of Dosan (the enlightened tattoo artist) that will set the stage for the events that transpire in Mark of the Ninja.
- A new style of play, which includes a nonlethal takedown ability, and provides a hybrid of lethal and nonlethal approaches to the game.
- Two new items, one more geared to stealth and concealment and one a bit more direct. Both the items and the new play style will be available in the main game as well as the new level. (more details at a later date).
- Finally, we’ve added a ton of developer commentary to the main game. All the original levels will feature a number of commentary nodes that discuss various aspects of the game’s creation, anecdotes, at least two history lessons and other behind the scenes info from nearly everyone on the team.
- Developer commentary has been fully localized for English, French, Italian, German, Spanish, and Japanese. (Additional details below.)
For anyone who has already played Mark of the Ninja, we’re hoping the Special Edition will give them a reason to revisit the game with both new challenges and insights, much like you’d watch the director’s commentary of one of your favourite movies.
The Special Edition will be available as DLC on Xbox Live Arcade and Steam. It will be released this summer (price still TBD).
Additionally, the Special Edition will be playable in part at PAX East this upcoming weekend at booth #774. If you’re going to be in Boston, we’d love to chat with you and have you check out the game (along with Don’t Starve, of course)!
Thanks again for support us and our game, and we can’t wait to get the Special Edition out to you all!